Arithmix product design

Worked as the only designer for the product, working directly with the CEO, product managers, development team, marketing team and across the company of 30+ people to create an new data product.
ABOUT THE PRODUCT
Arithmix was a multi-dimensional analytics and planning product. It was a complex product using a low-code graph based computation engine, to natively handle multidimensional spaces, with a drag and drop UX. Which was new for this industry space. Designed to go beyond the limitations of a spreadsheet, onto multidimensional modelling without the high learning curve and cost of large dated enterprise OLAP solutions. The product was complex and challenging, but made multidimensional data modelling significantly easier to use.
MY ROLE
Founding (and only) designer for the product. Responsible for all design requirements. Including, but not limited to, designing all features (with user flows, research and rapid prototyping), designing the design system from scratch, managing its usage and implementation, reviewing and creating a high standard of design across the entire company managing multi-functional development team. See full list here.
Broken down below is a timeline of work I did over my time at Arithmix.
SKILLS
User experience, User interface design, Design system, Design thinking, Design leadership, Typography, User flows, User research, Information architecture, Prototyping, Visual design, Brand design, Data visualisation, Chart design, Icon design.
1 – 3 MONTHS
Used this period to understand the product mission and vision. Understand and evaluate the product and processes. And to laid the ground work for growth and improvements.
The interface when I joined
Started by learning, researching and information gathering.
- Conducted stakeholder interviews – To understand what issues product was aiming to solve, the product vision, design considerations, any limitations, product roadmap, any the business considerations. Allowed me to have a full understand of situation.
- Used the product and recorded detailed observations – Then reviewing notes with the wider product team to understand decisions made and future work considerations.
Proceeded to work out and implicate a design strategy for the product.
- Worked out a visual design approach – Researching and developing style tile options, presenting to decision makers, and developing style from feedback.
- Created a set UX guidelines – Based of interviews and research, to help guide decision making.
- Set up design system – Building the structure for the design library, and working out the initial approach.
The UX guidelines. Shown as part of a presentation using components designed over the coming months.
4 – 6 MONTHS
Building out the design language by creating product UI components, and design system.
Stress testing if the decisions made in the first 3 months actually work or not. Implementing product UX strategy, and developer review processes.
Defining the design tokens for the design system. Working with developers to set up storybook and implement the design approach.
Creating an original icon library. Organised into groups. Could have used an existing library, however there was a lot of gaps which need unique product icons, and it offered an opportunity to add personality to the product.
Updated and refined the table design to make it more legible and create more space for the data.
Refining the chart design. Along with creating custom chart colour palette to ensure that the colours don’t crash and can be easily understood.
Updated invite to team modal. Building in some personality into the product using secondary modals.
Updated home screen design. Setting the tone for the whole product.
Refining and simplifying context menus, to make them easier to use.
Updating dashboard tabs design to help see selected tab at a glance.
Initial tour UI.
Design style for onboarding and marketing emails, building out the visual touch points for the product.
Filter and sort components. Building out the flow to reveal actions when required.
7 – 12 MONTHS
Creating more complex components.
Supporting new product features, with rapid prototyping and longer lead times. Locking in the design system.
Hierarchy feature. Drag and drop feature to easily create hierarchies from data. A feature not possible in spreadsheets or other similar products. Required complex functionality to enable data to be displayed freely across 3 table axis, in either of 2 layouts, show/hide levels, reorder on drag, collapse/expand levels, switch display order, rename, delete/remove, and pivot.
Creating an expandable and flexible UI pattern to format and style data, and tables. Which can then be extended across the product to create a consistent user experience. As a team we used draggable modals to extend functionality as we wanted to show as much data as possible (at all times) by removing a toolbar, or using an additional right side panel as the contents was shown using a left side panel.
12+ MONTHS
Getting the product market ready.
Extending usability, building out user support and product onboarding. Refining styles and design system.
FAVOURITE BITS
Highlighting some of the things that I think worked really well in the product, and am proud off.
Arithmix design system.
Creating and building out the system by myself. It included 50+ design tokens, 100+ unique icons, 30+ UI elements, 30+ original illustrations, 40+ individual complex components. Each with individual interaction states and flows.
Adding delight to a complex product.
Arithmix was a complex product, with a lot of interconnected user flows and flexibility. Therefore, where possible and appropriate, tried to add some delight to the user experience. Either in a UI detail or as part of a action (or flow) to increase the emotional connection and slickness for the end user.
Design newsletter.
A bi-weekly company wide newsletter that I created and sent out. It worked to communicate upcoming features, design and product thinking to wider development team. Helping everyone get on the same page about what we were building.
Collaborating with a cross functionality team.
Working with everyone in the company to deliver a fully working, delightful, easy to use product was a real pleasure. Collaborated with everyone from the CEO, senior leadership, head of product, product managers, front-end and back-end developers, and marketing, to build the product.
Demo video from CEO showcasing product features.
I’m currently available for projects
Send me a message and let’s chat about how I can help you.
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